AGORA: A Game Proposal

Spring 2021

 

An exploration of the impact of our behavior on our perceived environments in relation to the human response to isolation, loneliness, and stress through the medium of interactive games. By creating a space for the player to make choices and interact with the world about them, the house will respond in turn, shaping their environment in accordance to their perceived attitudes and desires. As the game progresses, the player will travel deeper and deeper into the house, until they must confront the very hearth itself and determine their two intertwined fates.

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